The main thing from the Bethesda conference. A shot into the void
It is unlikely that we will modern if we say that Microsoft surprised everyone yesterday (well, almost). A shaft of announcements and just excellent trailers, a number of exclusives and not only – we all had something to see. That’s why many players have a hope that this E3 may become almost the best – if not in history, then at least in recent years. Whether it helped in this Bethesda? Rather, not. No, the company has been a lot of surprises. Another thing is that there are questions to their quality ..
Rage 2
Despite many questions, Rage 2 looks cheerful
Started from afar: they boasted successes, sang, showed a couple of videos about the company, and followed to delight directly with games. Moreover, "anneal" began with Rage 2 – Probably the most incomprehensible of your project. Why was it necessary to announce the sequel, to put it mildly, by no means an outstanding shooter – a big question. And from Bethesda were expected to explain.
Fortunately, they were provided: Sicvel Rage devoted enough time, showing a little gameplay. It is really not bad, although the question “who needs it in 2019?»Still hangs in the air.
A boot with a fork, stretched on the hand, perhaps better than any words characterizes the mental state of enemies
So, the main character is a ranger who is fighting for survival in a crazy post -post -postage world. This world is very diverse: the jungle, the deserts, and the buildings of scrap metal, and in the middle of all this, the hero will fight with the madmen painted in all colors of the rainbow. The game includes not only a peppy shooter with brisk enemies and superpowers like a fist in the ground, but also crazy chases on cars in style Mad Max.
The abundance of bright, in places even acid colors, Rage definitely plays on hand. It is a pity that against the background – the deserts that have already been fed
In dynamics, the project is most reminiscent of Bulletstorm , which was crossed just with " Crazy Max ". Fortunately, developers from Avalanche They have already made a game about Mr. Rokatansky, they have experience in creating spectacular chases. Rage 2 seems cheerful and in places a little crazy, and shooting at the painted morons that are wearing back and forth should be interesting. Another thing is that, in general, the project does not really catch anything and against the background of other releases of the beginning of 2019 (it comes out, recall, next spring) does not look too advantageous. But, fortunately, Bethesda still has time to really interest us.
Doom Eternal, Prey: Mooncrash, Wolfenstein: Youngblood
The developers did not report any details relative to the new doom.
Naturally, other franchises did not ignore. In https://slotonights-casino.co.uk/ passing, as if for a box, announced Doom Eternal. True, the details will have to wait until August 10, when it takes place QuakeCon. Everything that is still known: the place of action is the Earth, there will be even more demons, and the composer is the same brilliant Mick Gordon. In the same way for the box, they reminded of Quake Champions , which until June 17 can be taken for free.
To release projects on the day of the announcement, it seems, becomes a tradition. First Unravel Two , Now Prey: Mooncrash. On the consoles, by the way, it can be purchased separately from the original.
But further it became much more interesting. Firstly, the public finally told about Mooncrash , The long -awaited addition to Prey. And it turned out to be extremely unusual: instead of a typical plot adventure Arkane made a semblance of a "cuckold", where at each start the structure of the levels and their filling will change. Here you have new ways and traps in the place where there used to be a rich cache … even heroes – and those can be alternated! Everyone has unique abilities: someone is good in battle, someone knows how to hack equipment, and Tifonov “magic” is subject to someone.
The ability to change the characters is one of the most intriguing chips Mooncrash
Moreover, for PREY an announced multiplayer with hide and hide mechanics, where one player in the form of a person should resist five mimic players. The kit includes an update of the main client with the “New Game+”, “History” modes (very low complexity, where “almost nothing threatens you”) and “survival”, where the system of injuries is added, weapon wear and oxygen leakage is added. The project was not abandoned, and it's nice. And all this will appear good (with the exception of the multiplayer – you have to wait for it) today.
It is difficult to say how interesting the addition turned out, nevertheless, representatives of the Roguelike genre rarely come out in the AAA-Gigra format, and in the original Prey much was tied to history. But the experiment is interesting: facial expressions were sometimes scared to gray hair, and if they begin to appear in unpredictable places, the effect should be much more powerful ..
The original Prey ended with a curious plot turn. I wonder how it will be beaten in the addition that continues the story ..
And finally, a completely unexpected announcement of a new cooperative branch of the series took place Wolfenstein. In the yard alternative 80s, Paris, and you have to play for twin sisters, daughter-in-law of the indestructible "terrible Billy". Unfortunately, all the details are exhausted by this, but the project is intriguing-still sales The New Colossus left much to be desired, and for the fate of the series we were worried. It will come out Wolfenstein: Youngblood next year.
I wonder why the action of Wolfenstein: Youngblood was transferred for decades? Really the revolution of the BJ and his comrades failed?
Like another Wolfenstein, with a subtitle Cyberpilot , intended for VR. In it, as you might guess, players have to hack and take control of Nazi robots. The place and time of action is the same: Paris, the eighties. It is likely that both games will smoothly bring us to the events of a full -fledged third part of the adventures of Blaskowie. Moreover, from these spin-offs of full-fledged aaa, apparently, you can not wait: Youngblood is declared in the price category $ 30. It’s even interesting how all this will affect the fate of the trilogy finals.
Fallout 76, Starfield, The Elder Scrolls VI
About traditional events, like the release of the card The Elder Scrolls Legends on switch or portions of additives for TES Online , We will not write – nothing particularly entertaining was told about them. But it was nice to hear about the full -fledged The Elder Scrolls for mobile phones (as it turned out later – in general for all platforms at once!) with a subtitle Blades. There is a huge world, and quests, and dungeons, and the arena, and the construction of cities, and all this with an excellent picture, proprietary music and the ability to play both in the “widespread” mode, and in the “vertical” – literally with one hand. This charm will come out in the fall and will be absolutely free.
It is even difficult to say that in this project it is more interesting – the game itself or the unprecedented scope of its cross -platform. And if Bethesda fulfills the promises of Todd Howard and really fill Blades with interesting stories, fans of the series will receive an invaluable gift.
Fallout development vector will surely be angry with many fans.
A lot of new things were reported about fresh Fallout 76. Almost all leaks were confirmed: yes, this is a “survivor” sharpened for the multiplayer with construction, although one can go through the game and one. In the role of a native of the shelter-76, players will have to be among the first to get to the surface after the disaster and begin to rebuild the "new old" United States of America.
How much the quest part will suffer due to online-the question is interesting
We note especially, Fallout 76 – prequel not only in words. The action takes place in Western Virginia, and the game world differs from those wastelands that we are used to seeing: there are many trees with foliage, much more bright colors, even monsters others. Players are trying to kill some awkward thugs in Alcoholic T-shirts, and the stalkers of stalkers in gas masks and cloaks, and a whole set of mutating animals: huge sloths, bats, wasps with hives on their backs … gameplay and graphically the project is much like Fallout 4 -Everything is so bright, juicy and a bit toy, as if from around the corner the living Vault Boy by its own person is about to jump out.
As for the “numbers”, the world promises four times more than in the last license plate, and it will be divided by six zones with different climate and architecture. Well, players have to travel on a huge map, build new settlements, fulfill quests – fortunately, they will also, like a full -fledged story about the “first researchers of the new, post -apocalyptic, world”. And all this, of course, in the company of other players.
Almost all the monsters shown are newcomers in the series. And many of them, which are funny, resemble pretty evolving animals. I wonder where they went over time?
But at the forefront, the main nurse of the company stood, as expected: Fallout And The Elder Scrolls.
A separate chip is the ability to bomb the settlements of neighbors atomic missiles, and after the explosion, part of the territory will turn into a kind of “dark zone” from The Division with more dangerous creatures. Perhaps the developers subtly hint that the wastelands did not form as a result of the Great War, but because of the nuclear strikes of the first natives of the shelters.
This is not to say that it was about such Fallout that we dreamed, but the project is still intriguing, and it will be released very soon, November 14. Fans of the isometric parts of the series will probably be not very satisfied, but new places, ideas and mechanics are already good news for the franchise. The main thing is that the promised giant territories be filled with fascinating meetings and finds, and the quests are not reduced to the "submit-prison-ubay".
Starfield tiny teaser – to put it mildly, not what the studio fans counted on. Many were waiting for at least a demonstration of gameplay, and not news that the game would not be released at all soon.
However, the two main "bombs" Bethesda stored to the finals. Firstly, about Starfield Finally announced officially. And a couple later confirmed another expected project: The Elder Scrolls VI. Only all that was shown is logos. We were not given any information and reasons for thoughts, and there is no way to wait for releases either in this or, probably, even in 2019.
Rumor has it that the games are in the early stages of development and will be released only in the next generation of consoles, and now they are announced with two goals: to get rid of the load of issues and simplify the search for new employees. Which, however, is unlikely to correspond to the truth: they said about Starfield that it has been in development for several years.
To announce the new part of The Elder Scrolls with one logo and years before the exit – a doubt move. I would like to believe that the reasons for that were good.
It is hard to say whether the conference has come out successful. Yes, Bethesda still supports excellent projects and studios, yes, there are still a lot of humor and self-irony in their speeches, such as a comic announcement Skyrim For refrigerators. Only this time, much more emphasis was on the online: here Wolfenstein with an emphasis on the cooperative, and the multiplayer Fallout, and even in Prey added elements of multiplayer. Apparently, after sluggish sales Wolfenstein: The New Colossus, Prey and Dishonored 2 in the publishing house decided that it was time to change.
In addition, to announce new games, just to announce something, is not the best undertaking. That the new doom, that Starfield, that the sixth part of The Elder Scrolls – most of the premieres came to show a short thyzer and logo. But Bethesda still has QuakeCon ahead, and on E3 the company clearly planned only to irritate the audience, and saved all the most interesting for its own site. And it seems like it is pleasant that they said something about their favorite series, but it seems to be empty at heart: after all, we knew all this, but we were waiting for new details.
One thing can be said with confidence: this E3 will not be passing, and in the next hours and days we are waiting for a lot of interesting things!
All about E3 2018!


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